Let's take a look at all the cards you have that enable Tergrid:Īrchfiend of Depravity - A one-sided, almost board wipe that repeats every turn? Pretty solid. Syphon Mind while Tergrid is in play not only puts you up 4 cards in comparison to each opponent (since they each went down 1 and you went up 3), but also could net you 3 more cards if they discard permanents that then go onto your field. This is insane advantage and if left unchecked for very long will win you the game. Once you have Tergrid out, sacrifice and discard become powerful effects that let you take control of your opponent's permanents. Getting down Tergrid as early as turn 1 or 2 is just so good. I would consider adding even more artifact ramp as well. ![]() I would add Mana Crypt, Sol Ring, Jeweled Lotus, and Jet Medallion. These cards would do well in letting you get out expensive plays ahead of schedule, mainly Tergrid. Black has some explosive, single-turn ramp with Dark Ritual, Cabal Ritual, and Culling the Weak. ![]() You have Black Market, which I have never personally tested, but is probably decent. Just because you are mainly ramping with land doubling doesn't mean there isn't room for other ramping as well. If you want to include them, Sensei's Divining Top pairs very well with them. You have some costly spells in your deck, so they might be a bit of a liability. Two other well-known card draw machines in black are Dark Confidant and Bolas's Citadel. Not as good but worth consideration are Yawgmoth's Bargain and Null Profusion. Necropotence, one of the craziest cards in the game, is also a worthwhile addition. I would add Phyrexian Arena, which is great card draw for you. Dread Presence loves swamps and is a must-add. Night's Whisper and Sign in Blood are great for this. The more cards in your hand the higher the chance you will have a swamp to play every turn. How else can we keep getting swamps onto the battlefield to power up this strategy? Card draw. Although you yourself don't have many non-swamps that will benefit from Urborg, you are likely going to be stealing people's lands with Tergrid, and counting those as swamps will be helpful for you. Often times Urborg, Tomb of Yawgmoth is a worthwhile add for decks with Cabal Coffers. Liliana of the Dark Realms is very helpful and I'm happy to see her in this deck. Solemn Simulacrum is definitely a worthwhile add. We want to make sure we are playing a basic swamp every turn. How can we do that?Īll of these cards want you to load up on basic swamps, which you did. This is super cool and probably a pretty strong plan. Your main ramping plan for this deck is to double lands, using Cabal Coffers, Cabal Stronghold, Caged Sun, Crypt Ghast, Extraplanar Lens, Gauntlet of Power, and Nirkana Revenant. This is pretty much a primary objective of any commander deck, since if your only source of mana is playing one land per turn, you're going to fall way behind. ![]() I see three main objectives of this deck: Let's take a look at this deck and see what it is doing, and then streamline it.  Flip is a powerful commander and generates insane advantage in 4-player games. I'm here to offer some suggestions after you pointed me here from your other deck.  Flip, Skyclave Relic, Syphon Mind, Syphon Flesh.Ĭool deck.  Flip, Cut / Ribbons, Make an Example, Oath of Liliana, Valakut Exploration, Terminate, Liliana's Triumph, The Eldest Reborn, Unnerve, Yarok's Fenlurker, Elderfang Disciple, Skull Rend, Tasigur's Cruelty, Warchief Giant, Warlock Class, Zof Consumption  Flip, Palace Siege, Vance's Blasting Cannons  Flip, Drossforge Bridge, Talisman of Indulgence, Coldsteel Heart, Commander's Sphere, Fellwar Stone, Mind Stone, Star Compass, Fire Diamond, Charcoal Diamond, Glittering Stockpile, Prismatic Lens, Tome of the Guildpact, Exsanguinate, Read the Bones, Angrath, the Flame-Chained, Court of Ambition, Curtains' Call, Stormbreath Dragon, Fiery Confluence, Liliana's Specter, Capital Punishment, Gray Merchant of Asphodel, Soul Shatter, Tectonic Giant, Graveyard Trespasser I recommend running Memorial to Folly, Path of Ancestry, Blightstep Pathway You have a card draw/bearhug theme, maybe you should make this a Nekusar, the Mindrazer deck?
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